There are some new tau rumors, they are getting rather specific and I'm
liking what I hear so far! Here's the rumors from Faeit:
I
have been seeing a lot of play testing for the tau empire and have seen
some new models as well. They look so new and epic it makes me really
excited. Now I did my hands on some rules and names for units, If you
are to pass these on then PLEASE send it to only reliable rumour sites.
I
will start with the new sky ray orbital blast ability. From what I can
remember on top of my head is that the sky ray has to forgo his full
turn of shooting for a single unlimited range blast that is:
strength X AP 3 (wound on 2+,plasma corrosion, blast)
plasma
corrosion - any enemy model hit under the blast rolls a d6 every turn
for the remainder of the game on a roll of 1-3 the unit or model suffers
d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers 2d6 strength 5
AP 4 hits. On a roll of a 6 the unit is hit with 2d6 strength 6 AP 2
hits with the blind special rule. (these are test rules and subject to
change)
Tau fire warriors will have the OPTION to upgrade their
tau fire warriors to bs 4 (I put option in bold to show it is an option
for all those fluffy players)
I believe the upgrade at the moment is being called 'advance training'
battle
suits are getting/got new models but have the same profile as now with
the inclusion of an option to make them toughness 5 (cost or name is
unknown)
The kroot is getting a HUGE monster that looks like
something from fantasy. It has kroot riding it but is under going
constant rule changes due to either dying to quickly or for lack of
usage. From what I remember seeing it has 5 wounds but only a 5+ save
and was over priced IMO.
kroot gain furious charge and move
through cover and start with a 6+ save that can be upgraded to 5+ with
shaper for an additional 2pts per model (making them 8pts per model) -
remember this could change!
finally their is options to make all
your battle suits have 2+ saves for 20pts per model - all war gear that
is in the current codex has been reduced slightly.
the tau dread
knight walker rumours you have read are 100% TRUE - I have seen the
concept art/profile and from the top of my memory it is something like
this.
WS BS S T W I A LD SV
4 4 6 8 4 2 4 8 2+/4+
I
will not share rules because they were on the next page of document of
which I did not see. I did see the points which were : 210pts
Units
Crisis
Suits: Look for more posable new models. Unit keeps its high level of
customization, with several upgrades to stat lines possible. New flakk
missile pods. New combi-kit includes Broadside parts.
Stealth Suits: Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.
Sky
Ray: Last edition's trainwreck gets a new lease on life. Flakk
missiles, plus has orbital bombardment (much like SM version, but with a
lingering effect).
Fire Warriors: Same nasty gun. Still BS:3, but with a Shas'O can upgrade unit to BS:4.
Equipment
Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.
Markerlights:
A single hit increases BS of all other units targeting the victim by
+1. Multiple markerlights have no additional effects. OUCH - look out
for possible BS:5, Fire Warrior volleys now! Markerlights improve
snapfire against marked flyers to 5+ instead of 6, but must first hit
the flyer with a 6 themselves.
Networked Markerlights: A longer range twin linked version. Vehicles only.
Looks like the Sky Ray is getting ressurected. That lingering plasma effect sounds pretty fun, especially if you can get a volley off in the first turn. I really like the options to upgrade firewarriors to BS4 and upgrade the toughness on crisis suits (GK autocannons were instakill terrors!) Really excited for some new crisis suit models, they really need an update!
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