Wednesday, March 27, 2013

New White Dwarf image leaks including new Crisis Suit Commander model

Here are the picts:







New Tau Codex Cover. Bad. Ass.

I've REALLY liked that cover art for all the latest hardback codexes... and it looks like the Tau codex will be no different. I love it:



Monday, March 25, 2013

More Tau picts and Teaser Video 3/25/13

First off, here is the official teaser video from GW:




And here are some new, images for the upcoming Tau White Dwarf which also happens to be the 400th issue:








Monday, March 18, 2013

More Tau pictures and rumors 3/18/13

Here are some more rules rumors and some better pictures of the new tau units.   Man that Riptide is big.  Also I wish they made crisis suits look more like that Farsight model, oh well.   Is it me or do the flyers look like British WW2 Spitfires from the top?   Must. snip. off. stupid. bars. connecting. front wings. and. back wings....

More from Kirby on 3++
[Regarding the Riptide and it's burstcannon]It'll be some super burst cannon; S6/7 with more shoots, etc. It won't be the option that's used though.
Base [save] is 5++ ya - the power up goes to 3++.
Notice the missile pods on the shoulder pads as well so they're more likely to be used than the Burst Cannon i.e. Ion Cannon + missile pods is likely to see use; potentially Skyfire as well based on cost.

6 different types of drones.

Grav inhibitor
pulse accelerator
recon drone (which can fit in the turret cupola of a devilfish and provide communication relays and fire support)


via 3++ is the New Black (from inside the Chatbawks)
Broadsides - 85 pts with S8 Ap1 Skyfire; not sure if this is in place of old S10 AP1 or if the 85 points + skyfire is an option but its there
Hammerheads - regardless of what Railguns are now in general, keeps S10 AP1
SMS - twin-linked, ignores cover
Crisis Suits - not likely to move to Troops as an option
Disruption Pods - only +1 cover


via 3++ is the New Black (from inside the Chatbawks)
option to have all units with 6" fire overwatch - lots of dice rolling, little effect FTW
Fliers are AV10/11 with 6x S6/7 shots at BS3; not twin-linked
there is a tank commander
Tau vehicles can no longer fire as fast vehicles (i.e. multi-tracker upgrade gone/changed)
Riptide - name of ubersuit and is an Elite choice. 


via 3++ is the New Black (from inside the Chatbawks)
Broadsides - 85 pts with S8 Ap1 Skyfire; not sure if this is in place of old S10 AP1 or if the 85 points + skyfire is an option but its there.


Here is a response from a very reliable rumor checker that sometimes comes in to help us take a closer look at rumors.
via an anonymous source

They're not 85 points base, that's including their Skyfire upgrade.

They are indeed STR 8 AP 1 however on the broadside suits, then pay to add skyfire, but not interceptor.


via shaso_icebornMarch 13, 2013 at 2:10 PM
or Rail Rifle S6 Ap3, Rail Gun S8 Ap1 Skyfire (with option for interceptor) and Rail Cannon S10 Ap1.
 
 


via an anonymous source
*Broadsides are Slow and Purposeful, 2+ and T4 now.
*They are twin linked str8 ap1 railguns and can take plasma or missiles as well.
*They have a suit upgrade that let's them at the start of a shooting phase have skyfire.
*They don't have interceptor, nor do they snap fire ground targets.
*The only thing I notice is that the unit chooses to skyfire or not. So if you use split fire, you can't mix firing at ground targets and flyers easily.
*They're really, really good.
*Semi mobile and very durable. They're the only non interceptor skyfire unit in the game that can survive flyer alpha strike.
*The tears and overreactions over out of context snippets is mind-blowing.


There was much talk of refining the Tau codex weapons list. This is simply one of the ways we have heard about. I almost didn't post here at all but when I came on I had lots of PMs with support, with that said I will post this much for those who support messengers.

The mini ally dex has to my understanding been incorporated into the codex at the beginning of the book and will no longer be a separate compendium.

There is a Kroot HQ, but not in the conventional sense and he cannot command "Tau" forces (unless they bring back Prok but I have heard nothing on him)

Farsight will have a new model, it looks similar to the gamesday one.

Rail Rifles, Rail Guns, and Rail Cannons are the way they are distinguishing different rail type weapons in the new codex.

There will be 2 "new" special characters, one we may have seen before. (Aun'shi I think but do not have confirmation)

All I am giving for now will update later.


from neko:
No new crisis suits, just a repackaging. I do believe the pathfinders are plastic though, and with a Big Drone too.

The new rules regarding overwatch look to be good for both gunline and mobile Tau. The key in either case is to make sure that your units are supporting each other, which has been a ke theme for Tau from the start anyway.
 
 


Here are some more tidbits:

From the comments on 3++
Skyray can shoot and ground and air targets (one assumes at full BS).

Stealthsuits are better at overwatching shooting at BS2

Special character is "like" Chronus for tanks.
Tank Hunters. Potential cover boost. Tank can overwatch.
Hammerhead roughly 160-170 WITH character.

Special Pathfinder - Nightstrider

Shadowsun has split fire. Maybe.

Riptide roughly is T6/W4/2 Sv/5 invul with the special option working on a 3 or higher (i.e. 3plusplus , better blast, etc.). Around 175 pts with Ion Cannon (S8 Ap2 blast; super charge takes to S9?).
Maybe more than 4 wounds - 5 wounds!? And more gun options outside of Ion cannon - supporting missile pods?

All Ion weapons have a 'supercharge' option but at a risk (gets hot?). Drones can have Ion weapons.

Interceptor drones are in.
heavy drones with actual weapons AFAIK. They are a FW unit iirc which has been moved to 40k.

Repulsor field. D6 s4 ap- hits to attacking units at I10

Supporting fire allows other Tau units within 6" to overwatch a charging unit as well. Not sure if this is all Tau units or just specific types.

Markerlights are for all intents and purposes, the same. Buff BS, remove cover. BS can be buffed for Overwatch but not sure if this counts for Skyfire, too.

There is somethign called.... puretide engram neurochip


More from Kirby on 3++
[Regarding the Riptide and it's burstcannon]It'll be some super burst cannon; S6/7 with more shoots, etc. It won't be the option that's used though.
Base [save] is 5++ ya - the power up goes to 3++.
Notice the missile pods on the shoulder pads as well so they're more likely to be used than the Burst Cannon i.e. Ion Cannon + missile pods is likely to see use; potentially Skyfire as well based on cost.

6 different types of drones.

Grav inhibitor
pulse accelerator
recon drone (which can fit in the turret cupola of a devilfish and provide communication relays and fire support)






 

  

Saturday, March 16, 2013

New Tau Model Picture leaks!

Here are some leaks that confirm some of the rumors for the new Tau release.  Also, its pretty much confirmed now that Tau are releasing in April.  The ubersuit is real and called the XV104  Riptide Battlesuit comes with 2 drones and is $85.  The two new flyers are a bomber and a fighter:  the Sun Shark Bomber and the Razorshark Fighter in a dual kit with 2 drones for $65.   Also, pathfinders have a new plastic kit that includes 10 Pathfinders and 3 drones for $35.  The Broadside battle suit is a new sculpt/kit as well and comes with 2 drones for $50.  Also, Crisis suits come in a pack of 3 suits with 6 drones for $75.  The suits look like they are the same sculpt as our current suits however, unless there is some subtle difference.

Update!  A picture of the tau battleforce has surfaced.  It includes 3 crisis suits, 3 stealth suits, a piranha and 12 firewarriors (with a bunch of drones too).  The price is $130.
 
Here are the picts:




Tuesday, March 12, 2013

Tau Rumor Roundup 03/12/13



It's been a while and the Tau rumors keep piling up.  Here's a compilation of rumors from the past few weeks:

via the Faeit 212 inbox
War gear:
Gatling ion blaster: 30''   S:6    AP:3   Assault:3
plasma storm blaster: 40''   S:9    AP:1    Assault:1 (lance,system failure,implosion)

lance: rulebook

system failure: If you score a glancing or a penetrating hit on a roll of a 6 you cause a system failure in the enemy tank/flyer. The tank/flyer cannot move or shoot for the remainder of the turn. The tank/flyer controlling player must roll  a d6 every turn for the remainder of the game, on a roll of 1 the tank/flyer has a system failure again and may not shoot or move again.

implosion: if you score a explosion on a tank/flyer then it explodes 2d6 inches instead of the normal d6.
 

The new big kroot model is actually the krootox giant, from what I have been told fluff points to the tau making the krootox genetics being advance and in doing this increasing the size, strength and toughness.

the krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.

Krootox Giant:   WS   BS   S    T   W    I    A    LD    SV
                                6      3    8   6     4    1   5     7       4+

Special rules:  Smash, monstrous creature, rage,mental without control, move through cover,fleet

mental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down.

this unit at the moment costs : 200pts & can upgrade it's armour save to 3+ with a piece of war gear from the kroot armoury


----------------------------------------------------------------------------------------------------------

updates from Stickmonkey:

So, to give more info for the masses.

The information I recently provided BigRed comes from a late 2012 playtest, I believe Oct or Nov timeframe.

The psychic defense boost I mentioned was described as Tau are just harder to target with warp powers, they have very little presence in the warp. I asked my source more on this, and he said during playtest all Tau got a DtW reroll. Tau in Suits got a 5+ DtW.

The Kroot monster is very cool looking, but I fear rules wise its going to suffer from Pyrovore syndrome. Its expensive, and shortlived. A beast in CC, but it's hard to get it there. Roughly the size of a Maulerfiend, its like a hybrid between the Krootox and the Great Knarloc. Beaked head. 4legged. Over muscled. Kinda apelike pose and body structure.

The "uber-suit" is NOT at all like a wraithlord. It is not suited for CC, and really cant be outfitted for that role. Last I saw the T was only 7, but others are saying it is T8. I was talking about it with my source earlier and he made mention of the plasma weapon having ignore cover and thinking it will be the load out of choice. He felt that it was very balanced points to capability wise for its role in the codex. Visual wise it is definitely in line with the battle suit. Reminds me a lot of the old BattleTech line merged with Tau aesthetic.

I don't think the Vespid Scooter made the cut. It was in a number of early drafts, kind of like the genosian fighters in Star Wars. Yes, flying creatures with a flying vehicle... Named after a famous motorized bike.... 80s GW may have done this, not 10s.

Hope this helps.


------------------------------------------------------------------------------------------------------

via an Anonmyous Source from the Faeit 212 inbox
None of the Forgeworld suits will be in the new Tau codex.

There are two new suits, however and the crisis and broadsides are both being redone and are very distinct from one another.

The hazard suits will remain as a Forgeworld supplement and are even referenced in the fluff in a few places. They're just non-standard issue and still considered in prototype for various reasons.

The Kroot hq replaces the 1+ requirement on fire warriors with a Kroot unit.

And the book is finished. Has been for a while. 


-------------------------------------------------------------------------------------------------------

via superawesomeraptorman on Warseer
Heard a couple of things through the grapevine. They COULD be complete tosh, they could be awesome insights. I'd say the usual dosage of salt.

HQ
- New firewarrior leader - can give certain squads special abilities
- Ethereal have auras - apparently they are ok, nothing to write home about
- no honor guard
- New tank commander special character - has preferred enemy imperial guard (?), use on a hammerhead apparently (best tank to use)
- no HQ alters FOC apparently

Elites
- Crisis suits no new sprue, getting repackaged into 3. This seems to contradict people hearing about a new recut - apparently commanders sprue (special issue weapons) will sneak in here?
- no stealth on stealth suits, will have something to make them harder to shoot still (maybe?)

Troops
- fire warriors 9 points - no idea about new upgrades etc
- kroot lose one point of strength (really that sounds lame)

Fast
- Pathfinders don't take devilfish anymore
- piranhas are cheaper, but not much different
- flyers go here - apparently one is anti air. Not really much news, but apparently dual kit but neither version amazing (more like a dark angels rather than necron flyer kit)

Heavy Support
- Submuntions purchased for hammerheads
- Broadside have strength 8 rail guns -_- BUT can buy skyfire (expensive) but cannot buy A.S.S
- Giant new walker here - pretty tough to kill, apparently his weapons are interesting. I wanted more details, couldn't get them

New abilities
- Single squad gets charged - every unit within 6" can overwatch into the charging squad
- Squad ability from commander (can't remember which one). If unit does not move AT ALL (no relentless, S&P tricks) every model gets extra shot. I got the impression that you can't use jet pack move with this either
- Two marker light hits = NO cover at all (not a marker light hit per -1 cover). Usual BS upgrade
- Seeker missiles can skyfire
- Multi-trackers come standard on crisis suits (or free? dunno which)

General Stuff
- Haven't heard anything about new kroot or vespid stuff
- Haven't heard anything about ANY new race, but wasn't exactly told no new race as opposed to nothing was mentioned

Honestly all I can remember, it might fly in the face of everything we know, and a plastic kit seems to be missing (fire warrior HQ, Flyer, Big Suit plus something?)


-------------------------------------------------------------------------------------------------

via neko from Warseer
Right, just gotten off of the comlink to my contact in the icy north. Let's see now...
The codex is by Vetock.
The Ubersuit will not be competing for your Heavy slots.
Ion weapons will be overloadable.
Units will be able to overwatch to defend nearby comrades.
A new item of support gear will grant skyfire.
The new models are absolutely fabulous, much to the dismay of my future bank balance.


--------------------------------------------------------------------------------------------------

 via an anonymous source from the Faeit 212 inbox
Crisis Suits
The new suits are very similar to those old ones.

The heads don't have a neck and are now lowered into the torso about 25% of the head is below shoulder level.

The arms are a bit shorter too.

Otherwise that's a decent representation of the crisis suits.




So there you have it.  A ton of rumors (sometimes conflicting) so obviously don't forget to take your salt with this dose of tau rumors.   Honestly, all the Tau chatter alone pretty much solidifies that they are indeed coming soon, so needless to say I'm excited!

Love the "Team Overwatch" mechanic but again you'll have to bunch your units together somewhat to take advantage.   And a simplification of the marker lights would definately be welcome.