Tuesday, March 12, 2013

Tau Rumor Roundup 03/12/13



It's been a while and the Tau rumors keep piling up.  Here's a compilation of rumors from the past few weeks:

via the Faeit 212 inbox
War gear:
Gatling ion blaster: 30''   S:6    AP:3   Assault:3
plasma storm blaster: 40''   S:9    AP:1    Assault:1 (lance,system failure,implosion)

lance: rulebook

system failure: If you score a glancing or a penetrating hit on a roll of a 6 you cause a system failure in the enemy tank/flyer. The tank/flyer cannot move or shoot for the remainder of the turn. The tank/flyer controlling player must roll  a d6 every turn for the remainder of the game, on a roll of 1 the tank/flyer has a system failure again and may not shoot or move again.

implosion: if you score a explosion on a tank/flyer then it explodes 2d6 inches instead of the normal d6.
 

The new big kroot model is actually the krootox giant, from what I have been told fluff points to the tau making the krootox genetics being advance and in doing this increasing the size, strength and toughness.

the krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.

Krootox Giant:   WS   BS   S    T   W    I    A    LD    SV
                                6      3    8   6     4    1   5     7       4+

Special rules:  Smash, monstrous creature, rage,mental without control, move through cover,fleet

mental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down.

this unit at the moment costs : 200pts & can upgrade it's armour save to 3+ with a piece of war gear from the kroot armoury


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updates from Stickmonkey:

So, to give more info for the masses.

The information I recently provided BigRed comes from a late 2012 playtest, I believe Oct or Nov timeframe.

The psychic defense boost I mentioned was described as Tau are just harder to target with warp powers, they have very little presence in the warp. I asked my source more on this, and he said during playtest all Tau got a DtW reroll. Tau in Suits got a 5+ DtW.

The Kroot monster is very cool looking, but I fear rules wise its going to suffer from Pyrovore syndrome. Its expensive, and shortlived. A beast in CC, but it's hard to get it there. Roughly the size of a Maulerfiend, its like a hybrid between the Krootox and the Great Knarloc. Beaked head. 4legged. Over muscled. Kinda apelike pose and body structure.

The "uber-suit" is NOT at all like a wraithlord. It is not suited for CC, and really cant be outfitted for that role. Last I saw the T was only 7, but others are saying it is T8. I was talking about it with my source earlier and he made mention of the plasma weapon having ignore cover and thinking it will be the load out of choice. He felt that it was very balanced points to capability wise for its role in the codex. Visual wise it is definitely in line with the battle suit. Reminds me a lot of the old BattleTech line merged with Tau aesthetic.

I don't think the Vespid Scooter made the cut. It was in a number of early drafts, kind of like the genosian fighters in Star Wars. Yes, flying creatures with a flying vehicle... Named after a famous motorized bike.... 80s GW may have done this, not 10s.

Hope this helps.


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via an Anonmyous Source from the Faeit 212 inbox
None of the Forgeworld suits will be in the new Tau codex.

There are two new suits, however and the crisis and broadsides are both being redone and are very distinct from one another.

The hazard suits will remain as a Forgeworld supplement and are even referenced in the fluff in a few places. They're just non-standard issue and still considered in prototype for various reasons.

The Kroot hq replaces the 1+ requirement on fire warriors with a Kroot unit.

And the book is finished. Has been for a while. 


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via superawesomeraptorman on Warseer
Heard a couple of things through the grapevine. They COULD be complete tosh, they could be awesome insights. I'd say the usual dosage of salt.

HQ
- New firewarrior leader - can give certain squads special abilities
- Ethereal have auras - apparently they are ok, nothing to write home about
- no honor guard
- New tank commander special character - has preferred enemy imperial guard (?), use on a hammerhead apparently (best tank to use)
- no HQ alters FOC apparently

Elites
- Crisis suits no new sprue, getting repackaged into 3. This seems to contradict people hearing about a new recut - apparently commanders sprue (special issue weapons) will sneak in here?
- no stealth on stealth suits, will have something to make them harder to shoot still (maybe?)

Troops
- fire warriors 9 points - no idea about new upgrades etc
- kroot lose one point of strength (really that sounds lame)

Fast
- Pathfinders don't take devilfish anymore
- piranhas are cheaper, but not much different
- flyers go here - apparently one is anti air. Not really much news, but apparently dual kit but neither version amazing (more like a dark angels rather than necron flyer kit)

Heavy Support
- Submuntions purchased for hammerheads
- Broadside have strength 8 rail guns -_- BUT can buy skyfire (expensive) but cannot buy A.S.S
- Giant new walker here - pretty tough to kill, apparently his weapons are interesting. I wanted more details, couldn't get them

New abilities
- Single squad gets charged - every unit within 6" can overwatch into the charging squad
- Squad ability from commander (can't remember which one). If unit does not move AT ALL (no relentless, S&P tricks) every model gets extra shot. I got the impression that you can't use jet pack move with this either
- Two marker light hits = NO cover at all (not a marker light hit per -1 cover). Usual BS upgrade
- Seeker missiles can skyfire
- Multi-trackers come standard on crisis suits (or free? dunno which)

General Stuff
- Haven't heard anything about new kroot or vespid stuff
- Haven't heard anything about ANY new race, but wasn't exactly told no new race as opposed to nothing was mentioned

Honestly all I can remember, it might fly in the face of everything we know, and a plastic kit seems to be missing (fire warrior HQ, Flyer, Big Suit plus something?)


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via neko from Warseer
Right, just gotten off of the comlink to my contact in the icy north. Let's see now...
The codex is by Vetock.
The Ubersuit will not be competing for your Heavy slots.
Ion weapons will be overloadable.
Units will be able to overwatch to defend nearby comrades.
A new item of support gear will grant skyfire.
The new models are absolutely fabulous, much to the dismay of my future bank balance.


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 via an anonymous source from the Faeit 212 inbox
Crisis Suits
The new suits are very similar to those old ones.

The heads don't have a neck and are now lowered into the torso about 25% of the head is below shoulder level.

The arms are a bit shorter too.

Otherwise that's a decent representation of the crisis suits.




So there you have it.  A ton of rumors (sometimes conflicting) so obviously don't forget to take your salt with this dose of tau rumors.   Honestly, all the Tau chatter alone pretty much solidifies that they are indeed coming soon, so needless to say I'm excited!

Love the "Team Overwatch" mechanic but again you'll have to bunch your units together somewhat to take advantage.   And a simplification of the marker lights would definately be welcome.
    

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