Heavy Support is another rather crowded FOC slot for the
Tau. Hmm seems we have a lot of FOC
slots with lots of good choices in this new codex don't we? I guess I can't complain because that's a
sure sign of a good codex. Decisions,
decisions. Anyway, here is the
breakdown:
XV88 Broadside Team
Pros: 2+ Armour save. Access to Skyfire with good weapons
loadouts. Can bring mass amounts of
missiles to the field. Only model able
to take missile drones.
Cons: Not very mobile. No longer have Str10 Railguns. Missile drones can't benefit from drone
controller. Only 1 support slot, can't
take interceptor and skyfire.
Notes/Tactics: Broadsides (and the Tau anti vehicle arsenal)
have gotten a bit of a nerf in this codex.
While not a bad unit by any means, Broadsides no longer excel at
anything like the railsides of old.
Sure, you can get a lot of Str7 missiles out, but you can only use
skyfire OR interceptor on a Broadside, where a Aegis Defense Line Quad gun can
do a better job. The same goes with a
Riptide or two with skyfire AND interceptor.
The Rail option is nice against flyers and ok against
vehicles, but again the Hammerhead is a better option as far as anti-vehicles
go, plus the submunition shot makes it a bit more versatile against infantry as
well.
Broadsides seem to be a wierd jack of all trades, master of
none type of option. And in a crowded
Heavy Support slot, don't be surprised if you don't see them as much as you
used to in the past. I give them a C+.
Hammerhead Gunship
Pros: One of
the few anti heavy vehicle options for Tau.
Versatile main weapon options:
Rails can shoot single shot or submunition and Ion Cannon can fire 3
shots or a Large Blast overcharge. Free
Twin Linked Smart Missile System is very nice.
Commander Longstrike adds some VERY nice bonuses especially being able
to do multiple overwatches. Adding
Sensor Spines and Disruption Pod makes it easy to hide a Hammerhead in terrain. Cheaper base cost than last codex.
Cons: Single Railgun shot not as reliable as the
old Railside options. Its a vehicle so
it can be one-hit killed.
Notes/Tactics: The Hammerhead with Railgun is pretty much
mandatory in Tau armies now. With the
nerfing of the Broadside's Rail weapon, its your only answer for heavy IG tanks
and Land Raiders. The only problem is
that the Hammerhead has only a single shot.
So if you're prone to rolling ones at the wrong time, it may be your
bane.
But thankfully the Hammerhead has some options. First off you can add the submunition shot
that can let it take on infantry blobs with its Large Blast profile. Also, if you face a lot of MEQs, the Ionhead's
Large Blast can be brutal, but honestly a Riptide can do this better (especially
joined with an uber crisis commander).
As far as secondary weapon systems go, I would say always
take the Twin Linked Smart Missile System over the drones or burst cannon. All 3 have the same strength, AP and number
of shots but the SMS is far superior in range, Ignores Cover and doesn't need
Line of Sight. If you love disembarking
gun drones, I could see maybe taking those but honestly the Smart Missile
System is the way to go, especially when combine with ...
Commander Longstrike.
I'm gonna go ahead and say, if you have the points, ALWAYS take
Longstrike. He boosts your Hammerhead's
BS to 5, making it harder to whiff on your To Hit rolls. He has a blacksun filter, Supporting Fire and
can fire in Overwatch. More importantly
he is not limited to firing Overwatch once per turn, again making those SMS
systems even more clutch. One other
thing, mechanized Imperial Guard will be a tough matchup for Tau since
Broadsides have changed. Longstrike has
both Preferred Enemy: IG and Tank Hunter, so he will be especially usefull
against heavy mech guard.
Overall I see the Hammerhead as the one mandatory Heavy
Support choice for Tau players. I give it an A-.
Sky Ray Missile
Defense Gunship
Pros: Cheap
Anti-Vehicle and Anti-Air (has Skyfire).
Can fire all 6 seekers in one turn.
BS4 Skyfire Networked Marklights
Access to free Twin Linked Smart Missile System. Adding Sensor Spines and Disruption Pod makes
it easy to hide in Terrain.
Cons: In a crowded FOC slot. Its a vehicle so it can be one-hit
killed.
Notes/Tactics: The Sky Ray has definately gotten buffed with
this edition. Seeker Missiles no longer
NEED markerlights to be fired and only get better if you do use markerlights to
fire them. Plus unlike flyers, if you
dont move your Sky Ray you can fire all 6 missiles in one turn if you
want. Similar to the Hammerhead, SMS is
definately the way to go for the secondary weapons, especially once you've used
up all your missiles. The 2 skyfire
markerlights are also very useful and give another viable markerlight option to
your Tau army. Same as the Hammerhead,
you'll want to put Sensor Spines and Disruption Pods on your Sky Ray and just
deploy it in some ruins for a 3+ cover save.
Overall the Sky Ray is a definate
improvement and a good choice especially in larger point games, I give it a B+.
Sniper Drone Team
Pros: BS5
sniper shots. BS5 markerlights. Stealth for unit. 24" rapid fire range. Within 12" of Ethereal it can have 3x
sniper shots per drone in rapid fire range.
Rather cheap. Supporting
Fire. Drones are Toughness 4 and
Initiative 4.
Cons: Only Leadership 7. In a crowded Heavy Support slot.
Notes/Tactics: Its a toss up between these guys and
Ethereals for the most improved Tau unit with this codex. These guys are among the best snipers in the
game. BS5 with rapid fire at 24"
is fantastic. You'll also want to max
out your Marksmen because BS5 markerlights are no joke either. You'll pretty much want to just plop these
guys in cover within 12" of your Ethereal, and take advantage of the extra
rapid fire shot whenever you can. In Big
Guns Never Tire games, these guys are the perfect choice to sit on a rear
objective, freeing up your troops to try and get other objectives. This unit is also a good choice to man your
Aegis Defense Line Quad Gun with BS5. To
top it all off Sniper Drone Teams are one of your most cost effective units out
there. I give them an A.
So again, we have another crowded FOC slot in Heavy
Support. Can't really complain about
that. I think in most cases I'll be
taking a Hammerhead, Sniper Drone Team and a Skyray for most games, in that
order of preference. How about
you? Have you found great success with
Broadsides? Am I off base with my
judgements? Let me know in the comments
below.
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